RESUME
SUMMARY
3D artist and technical artist specializing in stylized character modeling, rigging, and real-time asset pipelines. Experienced shipping assets across Unity, Unreal, Godot, and WebGL — from high-poly sculpts through retopology, texturing, and engine-ready rigs. Bridges art and engineering to build cleaner workflows for production teams.
SKILLS
Modeling & Sculpting: ZBrush, Maya, Blender — high-poly sculpting, retopology, modular asset creation
Rigging & Animation: Maya (Advanced Skeleton, HumanIK), Blender (Rigify) — character/creature rigs, skinning, animation-ready setups
Texturing & Look Dev: Substance Painter, Substance Designer — PBR workflows, procedural materials, hand-painted stylized textures
Engines & Real-Time: Unity, Unreal Engine, Godot, WebGL — asset integration, shaders, real-time pipeline optimization
Production & Pipeline: After Effects, Photoshop, Git — cross-engine export pipelines, collaborative production workflows
EXPERIENCE
3D Character & Environment Artist — Magic Machine
2022 – 2025 | Remote
• Built stylized 3D environments and characters for animated shorts, promos, and interactive Web3 experiences.
• Developed rigging and animation export pipelines for multi-engine delivery (Unreal, Unity, WebGL).
• Authored procedural materials in Substance Designer for consistent art direction across projects.
• Collaborated with developers and artists to establish asset standards and streamline handoffs.
3D Character Modeler & Rigger — Agua Dulce
2024 | Contract
• Sculpted a hero character in ZBrush from concept, retopologized for animation, and delivered a production-ready mesh.
• Built and refined a full character rig in Maya using Advanced Skeleton, iterating with the lead animator for scene readiness.
• Improved the modeling-to-animation handoff pipeline, reducing revision cycles between departments.
CG Layout Artist — Imprint Entertainment
2021 | Feature Film Production
• Created CG layouts for previs on a feature film, coordinating with storyboard artists and the director.
• Scouted and blocked shots in 3D environments to support camera and staging decisions.
SELECTED PROJECTS
Beefy Boyz Federation — Shipped Game (Godot / Web)
• Designed and produced 257 modular character parts (heads, torsos, limbs, accessories) — modeled, rigged, textured, and optimized for real-time.
• Built a modular character assembly system enabling thousands of unique character combinations from a shared skeleton and texture atlas.
• Delivered all assets as game-ready exports in Godot for a shipped web-based multiplayer game.
Animated Short Films — Personal Work
• K.I.W.I — Directed and animated a short exploring anthropomorphic storytelling and stylized character performance.
• Mr. Bumbu and the Eclipse — Directed and animated a surrealist short reflecting on isolation and identity.
Totem Clash — Game Prototype
• Designed and built a multiplayer game prototype featuring stylized totem-stacking mechanics.
EDUCATION
BFA, Character Animation — California Institute of the Arts (CalArts)
Class of 2025 | Lillian Disney Scholarship Recipient
Coursework: 3D Character Animation, Cinematic Layout, Character Design, Narrative Design