RESUME




SUMMARY

Creative 3D artist, technical artist, and filmmaker focused on stylized storytelling and immersive visual
experiences. Known for helping bridge the gap between artists and developers by working with both technology and creativity to help develop pipelines and tools.


SKILLS


3D & Animation: Blender, Maya, ZBrush, Unity
Production Tools: Substance Painter, After Effects, Photoshop
AI Tools: Cursor AI, Google Antigravity, Midjourney, ChatGPT, Meshy, Kling

EXPERIENCE

3D Artist and Generalist — Magic Machine (2022 – 2025) (LINK TO THERE WEBSITE)
• Created stylized 3D environments and characters for short films, promos, and interactive Web3
experiences using popular game engines.
• Developed rigging/animation pipelines for exporting assets to Unreal, Unity, and WebGL.
• Collaborated with multidisciplinary teams to design cohesive visual storytelling for Web3 games.
3D Modeller/Rigger — Agua Dulce (2024)
• Collaborated with the art director to create a 3D character model using ZBrush.
• Retopologized and rigged the character model using advanced skeleton setup in Maya.
• Worked with the lead animator to refine the rig to be scene ready.
• Resulted in a smoother pipeline between modeling and animation teams.
CG Layout Artist — Imprint Entertainment (2021)
• Responsible for creating CG layouts for storyboard artists and previs on a feature film.
• Coordinated with Storyboard Artists to create 3D layouts to supplement storyboards.
• Worked with film director and art director to scout out potential shots in the 3D environment.


EDUCATION


Bachelor’s in Character Animation — CalArts (2025)
Lillian Disney Scholarship | Courses: Cinematic Layout, 3D Character Animation, Narrative
Design, Character Design


PERSONAL INITIATIVES


Exploring ethical methods of using AI tools to develop custom tools. And exploring workflows for independent
3D artists using open source and low budget software.


PROJECTS


‘Totem Clash’ — Game Project
A small game where players play as a shaman stacking totems against their friends.
‘K.I.W.I’ — Personal Short Film
Directed and animated a short film exploring anthropomorphic storytelling.
‘Mr. Bumbu and the Eclipse’ — Personal Short Film
Directed and animated a short reflecting on isolation and surrealism.


COMMUNITY INVOLVEMENT


• Shared digital art tutorials in local creative forums.
• Contributed feedback and mentorship in a Blender artists’ Discord community.
• Created YouTube tutorials on how to use animation controls and animate simple characters
using Blender’s Rigify rigging system to support beginner animators.



Isac T. Urbina 
2026